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Multicolor control is the premier Draft archetype and it’s the archetype I basically always try to draft. In later packs I focus more on what colors my deck will end up being, but have the luxury of taking almost any powerful card, because I spent early picks on lands I may not play instead of filler I may not play. I’d even take Boros Guildgate over a mediocre playable when I’m Dimir only, because you can end up wanting to splash multiple colors and passing on an early Pilfered Plans usually isn’t a big deal. Later in pack 1, I generally pick up every land I can at the end of the pack. Grixis Slavedriver gives you up to 3 creatures out of a single card, which is excellent in the mirror matches, and a card I’d usually bring in for the grindy control matches. Since the control deck can be light on threats, I’ve used Grixis Slavedriver in place of powerful rares as a win condition. You hope to get a couple of Dinrova Horror and Mist Ravens to do the job, and supplement those with a good rare or uncommon win condition. Good win conditions are tough to pick up. Occasionally you end up as a Reanimator deck, in which case playing multiple Forbidden Alchemy is not an issue. I would almost always board out Forbidden Alchemy in these matchups for that reason, and even card draw can be an issue, though Opportunity and Compulsive Research can both be used to deck the opponent. The philosophy behind this archetype is that you load your deck up with removal, grindy value cards, and powerful uncommons and rares while spending all of your other picks on mana fixing.įorbidden Alchemy is filler, and I actually like a single copy in my deck, but wouldn’t play more because in control mirrors you usually end up with more answers than threats on both sides, so decking can become a real concern. “Multicolor” control can be anywhere from 2 to 5 colors, though I generally end up 4 colors. (Apologies for no sideboards pictured.) Multicolor Control Let me start with the archetypes I like drafting, and get a little bit into how I draft them with a couple of example decks. I am only about 15-20 Drafts deep in the set, but I think it’s a large enough sample (45-60 matches). Some archetypes are much higher powered than others. I have realized since my initial infatuation that the set has one glaring issue: the archetypes are totally unbalanced. I was a huge fan of Eternal Masters for the same reason. This is my kind of Magic and Modern Masters 2017 hasn’t disappointed. I grew up playing Limited formats like Mercadian Masques, where the threats are generally much worse, which led to long games with a bunch of decisions.
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We get to play with either all powerful cards or very linear strategies, which is a nice change of pace from how current sets are designed, where the power level of cards so drastically fluctuates by rarity. I really enjoy the grindy, value-driven Limited games that most Masters sets provide. My initial experiences with Modern Masters 2017 were excellent. I love the process of analyzing old cards in new contexts, exploring familiar cards in a different light.
MTG CARD SETS MODERN MASTEDERS FREE
A little over a week ago Modern Masters 2017 came out on Magic Online and I’ve been trying to hop into a Draft whenever I have the free time.